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Text File | 2001-11-28 | 32.3 KB | 1,042 lines |
- // new duel sfx call
- // if new code it reads the trigger id then ignores all the other stuff
- // if old code it skips the trigger id and reads the old stuff
- // sfx triggers start at 100 (dosounds started at 0)
-
- #=====================================================
- # Weapons ODL
- #=====================================================
-
- ;"ALIEN_LASER_BEAM_1" - Lightest laser
- ;"ALIEN_LASER_BEAM_2"
- ;"ALIEN_LASER_BEAM_3"
- ;"HUMAN_LASER_BEAM_1" - 10 (10 hits)
- ;"HUMAN_LASER_BEAM_2" - 20
- ;"HUMAN_LASER_BEAM_3" - 25 (4 hits on a SEfighter)
- ;"HUMAN_LASER_BEAM_4" - 1 hitpoint (for atat turrets)
- ;"LASER_BEAM_Y" - GI
- ;"LASER_BEAM_X" - grunts
- ;"ALIEN_PLASMA_1" - lightest plasma
- ;"ALIEN_PLASMA_2"
- ;"ALIEN_PLASMA_3"
- ;"HUMAN_PLASMA_1" - 10
- ;"HUMAN_PLASMA_2" - 16.6
- ;"HUMAN_PLASMA_3" - 33.3
- ;"HUMAN_AA_MISSILE" -weapon to discurrage onslaught of air craft
- ;"HUMAN_MECH_MISSILE"
- ;"BOUNCE" -bounces off objects and ground
- ;"ALIEN_STARSTRIKE" -missile, guided
- ;"HUMAN_STARSTRIKE" -missile, guided
- ;"ALIEN_FLYBYWIRE" -transfare control until dead, or AI autoguided for battlescape or non human
- ;"BATTLESHIP_SHELL"
- ;"BIG SHELL"
- ;"HUMAN_BOMB" -for scripted bombing raids, Roy would this be inappropriate for AI ?, ie should this be only scripted ?
- ;"TERAUMAN_LASER_BEAM_1"
- ;"TERAUMAN_LASER_BEAM_2"
- ;"BALLISTIC"
- ;"BALLISTIC_2"
- ;"EMP_CANNON"
- ;"ALIEN_RAPID_1"
- ;"ALIEN_MISSILE_X1"
-
- //"HUMAN_AUTOPULSE" -drop to floor and transform into pod, automatically attacks near bad guys
- //"EXPLOSIVE" -four rotating spheres
- //"ALIEN_MULTITRAIL" -bend away from craft then toward enemy, use beziers up to 4, mavrick
-
-
- ;AAmmo\Ted\Plasma.std 105 very intense blue
- ;AAmmo\Ted\Plasma1.std 7.5 intense blue
- ;AAmmo\Ted\Plasma1a.std 105 very
- ;AAmmo\Ted\Plasma2.std 7.4 purple star
- ;AAmmo\Ted\Plasma3.std 7.5 green star
- ;AAmmo\Ted\Plasma4.std 7.5 dull purple
- ;AAmmo\Ted\Plasma5.std 7.5 intense purple
-
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
- // New weapon SFX
-
- ;"LASER_BEAM_1" sfx "22\Weapons\Forces_Laser_4" group bullets // NEW
- ;"LASER_BEAM_2" sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- ;"LASER_BEAM_3" sfx "22\Weapons\Forces_Laser_15" group bullets // NEW
- ;"LASER_BEAM_4" sfx "22\Weapons\Forces_Laser_9" group bullets // NEW
- ;"LASER_BEAM_5" sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
-
- ;"LASER_BEAM_Y" sfx "22 EARTH WEAPONS\22 Laser\Earth_Laser.1" group bullets // NEW GI
- ;"LASER_BEAM_X" sfx "22 EARTH WEAPONS\22 Laser\Earth_Laser.17" group bullets // NEW grunts
-
- ;"PLASMA_1" sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- ;"PLASMA_2" sfx "44SMALLPOD\SMALLPOD5" group bullets // NEW
- ;"PLASMA_3" sfx "44SMALLPOD\SMALLPOD5" group bullets // NEW
- ;"PLASMA_4" sfx "44SMALLPOD\SMALLPOD5" group bullets // NEW
- ;"BOUNCE" sfx "44SMALLPOD\SMALLPOD4" group bullets // NEW
- ;"EXPLOSIVE" sfx "22\explosions\Explosive_Round_Fire_1" group bullets // NEW
- ;"STARSTRIKE" sfx "44\weapons\Star Strike_2" group bullets // NEW
- ;"FLYBYWIRE" sfx "44\weapons\Star Strike_2" group bullets // NEW
- ;"FLYBYWIREREAL" sfx "44\engines\Alien_Craft_Medium_08" group engines // NEW
- ; sfx "22 ANIM SOUNDS\servo_2" group ANIMS // NEW
- ; start_sfx "44\weapons\Star Strike_1" group ANIMS // NEW
- ; end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS // NEW
- ;"MULTITRAIL" sfx "22\weapons\Forces_Laser_15" group bullets // NEW
- ;"MINE" sfx "plasma1" group bullets // NEW
- ;"DEATHBLOSSOM" sfx "22\weapons\death_blossom_2" group bullets // NEW
- ;"AUTOPULSE" sfx "22\weapons\Forces_Laser_7" group bullets // NEW
-
- //***************************************************************************
- // Mostly Old weapons, new SFX!
-
- ;"PLASMA BOLT 1" sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- ;"TRACER SHOT 1" sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ;"GREEN LASER" sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- ;"BLUE LASER" sfx "22\Weapons\Forces_Laser_15" group bullets // NEW
- ;"RED LASER" sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ;"PURPLE LASER" sfx "22\Weapons\Forces_Laser_4" group bullets // NEW
- ;"PLASMA BOLT 2" sfx "22\Weapons\Forces_Laser_8.2" group bullets // NEW
- ;"PLASMA BOLT 3" sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ;"ENERGY 1" sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ;"ROCKET 1" sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ;"ROCKET 2" sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ;"GUIDED MISSILE" sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ;"BOMB 1" sfx "rocketlp" group bullets // NEW
- ;"GREEN ENERGY LASER" sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ;"PLASMA BOLT 4" sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- //;"SPARK1" sfx "" group bullets // NEW
- ;"DESIGNATOR" sfx "rocketlp" group bullets // NEW
- ;"SATLASER" sfx "satlaser" group bullets // NEW
- //;"SATLASER2" sfx "" group bullets // NEW
- ;"FOAM" sfx "foam" group bullets // NEW
- ;"ENERGY 2" sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- ;"BIG SHELL" sfx "22 earth weapons\22 tank_shell\earth_tank_shell" group bullets // NEW
- //;"SUN" sfx "" group bullets // NEW
- //;"SPARK2" sfx "" group bullets // NEW
- //;"SPARK3" sfx "" group bullets // NEW
- //;"SPARK4" sfx "" group bullets // NEW
- //;"BEAMT1" sfx "" group bullets // NEW
- //;"BEAMT2" sfx "" group bullets // NEW
- ;"BATTLESHIP_SHELL" sfx "22 EARTH CRAFT\Fighter Engines\Fighter Engines.1" group bullets // NEW
-
-
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
-
- type "TERAUMAN_LASER_BEAM_1"
- name "TERAUMAN_LASER_BEAM_1"
- beam u=1 v=225 w=30 h=29 size=10 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
- group "weapon"
- shield_strength 25;45
- hull_strength 14;25
- ;sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- sfx 100 alias "terauman_laser_beam_1" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 //50
-
- type "TERAUMAN_LASER_BEAM_2"
- name "TERAUMAN_LASER_BEAM_2"
- beam u=1 v=225 w=30 h=29 size=10 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
- group "weapon"
- shield_strength 15
- hull_strength 12
- ;sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- sfx 101 alias "terauman_laser_beam_2" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 //50
-
-
-
- //=============================================================================
- ;green
- type "ALIEN_LASER_BEAM_1"
- name "ALIEN_LASER_BEAM_1"
- beam u=32 v=32 w=192 h=192 size=10 color=255 255 255 alpha 200
- texture "aeffects/greenglow.tga"
- group "weapon"
- // hitpoints 30;50
- shield_strength 30
- hull_strength 15
- ;sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- sfx 102 alias "alien_laser_beam_1" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 //50
-
- type "ALIEN_LASER_BEAM_2"
- name "ALIEN_LASER_BEAM_2"
- beam u=32 v=32 w=192 h=192 size=16 color=255 255 255 alpha 200
- texture "aeffects/greenglow.tga"
- group "weapon"
- hitpoints 40;62
- ;sfx "22\Weapons\Forces_Laser_4" group bullets // NEW // was Forces_Laser_6 which was deafening.
- sfx 103 alias "alien_laser_beam_2" "22\Weapons\Forces_Laser_4" group bullets // NEW // was Forces_Laser_6 which was deafening.
- dynamics "weapon"
- speed 750
- range 0 // 50
-
- type "ALIEN_LASER_BEAM_3"
- name "ALIEN_LASER_BEAM_3"
- beam u=32 v=32 w=192 h=192 size=32 color=255 255 255 alpha 200
- texture "aeffects/greenglow.tga"
- group "weapon"
- hitpoints 50;75
- ;sfx "22\Weapons\Forces_Laser_13" group bullets // NEW
- sfx 104 alias "alien_laser_beam_3" "22\Weapons\Forces_Laser_13" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 // 50
- //=============================================================================
- ;red
- type "HUMAN_LASER_BEAM_1"
- // beam u=215 v=17 w=34 h=31 size=10 color=255 255 255 alpha 200
- // texture "aeffects/effects3.tga"
-
- beam u=64 v=167 w=29 h=23 size=10 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- group "weapon"
- hitpoints 5;10
- ;sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- sfx 105 alias "human_laser_beam_1" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 // 50
-
- type "HUMAN_LASER_BEAM_2"
- beam u=64 v=167 w=29 h=23 size=16 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- // beam u=215 v=17 w=34 h=31 size=16 color=255 255 255 alpha 200
- // texture "aeffects/effects3.tga"
- group "weapon"
- hitpoints 10;20
- ;sfx "22\Weapons\Forces_Laser_4" group bullets // NEW
- sfx 106 alias "human_laser_beam_2" "22\Weapons\Forces_Laser_4" group bullets // NEW//RB250901
- dynamics "weapon"
- speed 750
- range 0 // 50
-
- type "HUMAN_LASER_BEAM_3"
- beam u=64 v=167 w=29 h=23 size=32 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- // beam u=215 v=17 w=34 h=31 size=32 color=255 255 255 alpha 200
- // texture "aeffects/effects3.tga"
- group "weapon"
- hitpoints 15;25
- ;sfx "22\Weapons\Forces_Laser_2" group bullets // NEW
- sfx 107 alias "human_laser_beam_3" "22\Weapons\Forces_Laser_2" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 // 50
-
- type "HUMAN_LASER_BEAM_4"
- beam u=64 v=167 w=29 h=23 size=32 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- // beam u=215 v=17 w=34 h=31 size=32 color=255 255 255 alpha 200
- // texture "aeffects/effects3.tga"
- group "weapon"
- hitpoints 4;1
- ;sfx "22\Weapons\Forces_Laser_3" group bullets // NEW
- sfx 108 alias "human_laser_beam_4" "22\Weapons\Forces_Laser_3" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 0 // 50
- //=============================================================================
- type "ALIEN_PLASMA_1"
- name "ALIEN_PLASMA_1"
- objfile "effects\ia2\Plasma2.ia2"
- scale 8
- group "weapon"
- hitpoints 40;60
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 109 alias "alien_plasma_1" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
- type "ALIEN_PLASMA_2"
- name "ALIEN_PLASMA_2"
- objfile "effects\ia2\Plasma2.ia2"
- scale 8
- group "weapon"
- hitpoints 70;62
- ;sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 110 alias "alien_plasma_2" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
- type "ALIEN_PLASMA_3"
- name "ALIEN_PLASMA_3"
- objfile "effects\ia2\Plasma2.ia2"
- scale 8
- group "weapon"
- hitpoints 85;75
- ;sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 111 alias "alien_plasma_3" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
- //=============================================================================
- type "HUMAN_PLASMA_1"
- objfile "effects\ia2\Plasma5.ia2"
- scale 8
- group "weapon"
- hitpoints 20;10
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 112 alias "human_plasma_1" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
- type "HUMAN_PLASMA_2"
- objfile "effects\ia2\Plasma5.ia2"
- scale 8
- group "weapon"
- hitpoints 10;25
- ;sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 113 alias "human_plasma_2" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 //64
- rate 65;20
-
-
- type "HUMAN_PLASMA_3"
- objfile "effects\ia2\Plasma5.ia2"
- scale 8
- group "weapon"
- hitpoints 40;33
- ;sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ;sfx "22\weapons\Forces_Plasma_1" group bullets // NEW
- sfx 114 alias "human_plasma_3" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
-
- ;Blue Y.
- type "LASER_BEAM_Y"
- ; beam u=215 v=209 w=33 h=31 size=1.6 color=255 255 255 alpha 200
- ; texture "aeffects/effects3.tga"
-
- beam u=11 v=221 w=29 h=23 size=1.6 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- group "weapon"
- hitpoints 15
- ;sfx "22\weapons\Forces_Laser_12" group bullets // NEW
- sfx 115 alias "laser_beam_y" "22\weapons\Forces_Laser_12" group bullets // NEW
- dynamics "weapon"
- speed 190
- range 0 // 96
-
- ;Blue X.
- type "LASER_BEAM_X"
-
- beam u=11 v=221 w=29 h=23 size=1.6 color=255 255 255 alpha 200
- texture "aeffects/effects5.tga"
-
- ; beam u=215 v=209 w=33 h=31 size=1.6 color=255 255 255 alpha 200
- ; texture "aeffects/effects3.tga"
- group "weapon"
- hitpoints 15
- ;sfx "22\weapons\Forces_Laser_14" group bullets // NEW
- sfx 116 alias "laser_beam_x" "22\weapons\Forces_Laser_14" group bullets // NEW
- dynamics "weapon"
- speed 190
- range 0 // 96
-
- type "SWARM"
- name "SWARM"
- objfile "aammo\ia2\flybywire.ia2"
- scale 8
- group "weapon"
- // hitpoints 100;10;100
- shield_strength 50 //5;500;10
- hull_strength 50 //5;500;50
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 117 alias "swarm" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 200
- range 300
-
- type "SWARM_SPAWN"
- objfile "aammo\ia2\flybywire.ia2"
- scale 2
- group "weapon"
- // hitpoints 100
- shield_strength 5;500;10
- hull_strength 5;500;50
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 118 alias "swarm_spawn" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 200
- range 300
-
- type "ALIEN_SWARM"
- name "SWARM"
- objfile "aammo\ia2\flybywire.ia2"
- scale 8
- group "weapon"
- hitpoints 50 //10;100
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 119 alias "alien_swarm" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 150
- range 300
-
- type "ALIEN_SWARM_SPAWN"
- objfile "aammo\ia2\flybywire.ia2"
- scale 2
- group "weapon"
- // hitpoints 100
- shield_strength 50;1;10
- hull_strength 50;1;50
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 120 alias "alien_swarm_spawn" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 200
- range 300
-
-
- ;type "PROXIMITY_MINE"
- ; objfile "aammo\ia2\bounceround.ia2"
- ; scale 8
- ; group "weapon"
- ; hitpoints 500
- ; sfx 121 "44\weapons\Star Strike_2" group bullets // NEW
- ; dynamics "weapon"
- ; speed 0
- ; range 500
- ; rate 50
- ; rounds 10
-
- type "PROXIMITY_MINE"
- objfile "aammo\ia2\airmine.ia2"
- scale 3
- group "weapon"
- ;hitpoints 500
- shield_strength 200
- hull_strength 100
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 122 alias "proximity_mine" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 0
- range 500
- rate 50
- rounds 10
-
-
- type "ALIEN_SCREAMER"
- name "ALIEN_SCREAMER"
- objfile "aammo\ia2\maverick.ia2"
- scale 2
- group "weapon"
- hitpoints 150;50
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 439 alias "alien_screamer" "22\weapons\Screamer.wav" group bullets // NEW
- dynamics "weapon"
- speed 260
- range 256
- rate 40 ;50
- rounds 40
-
- type "EMP_CANNON"
- name "EMP_CANNON"
- beam u=32 v=32 w=192 h=192 size=0.01 color=1 1 1 alpha 1
- texture "aeffects/greenglow.tga"
- group "weapon"
- // hitpoints 0
- shield_strength 500
- hull_strength 0
- ;sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- sfx 125 alias "emp_cannon" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- // speed 250
- speed 800
- range 0 //50
- rate 25
- rounds 100
-
- type "ALIEN_STARSTRIKE"
- name "ALIEN_STARSTRIKE"
- objfile "aammo\ia2\maverick.ia2"
- scale 8
- group "weapon"
- hitpoints 200 ;50
- ;sfx "22 New Weapons\22_Missile_1" group MISSILES
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 126 alias "alien_starstrike" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 260
- range 256 //128
-
- type "ALIEN_FLYBYWIRE"
- name "ALIEN_FLYBYWIRE"
- objfile "aammo\ia2\flybywire.ia2"
- scale 8
- group "weapon"
- hitpoints 100
- ;sfx "22 New Weapons\fly_by_wire_inflight" group MISSILES
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 127 alias "alien_flybywire" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 200
- range 200
-
- type "FLYBYWIREREAL"
- objfile "aweapons\ia2\fbw-miss.ia2"
- scale 8
- group "alien"
- subgroup "alien missile"
- hitpoints 2000 ;10000
- symbol "light air"
- icon_on
- dynamics "alien"
- angular_thrust .003 .004 .005 ;.0026 .0036 .004
- angular_damping 1 9 9
- ; linear_damping .6 .6 1
- ; linear_drag .98 .98 .98
- bank_rate .13
- bank_limit .22
- linear_thrust 18 18 6 ;12 12 2
- linear_drag .8 .8 .98
- angular_drag .95 .95 .95 //added
- transferable true
- ;sfx "44\engines\Alien_Craft_Medium_08" group engines // NEW
- sfx 128 alias "flybywirereal" "44\engines\Alien_Craft_Medium_08" group engines // NEW
- useranim 0 "anim\fbw-wings.m01" 70
- ;sfx "22 ANIM SOUNDS\servo_2" group ANIMS // NEW
- ;start_sfx "44\weapons\Star Strike_1" group ANIMS // NEW
- ;end_sfx "22 ANIM SOUNDS\servo_3" group ANIMS // NEW
- sfx 129 alias "flybywirereal_useranim_0_main" "22 ANIM SOUNDS\servo_2" group ANIMS // NEW
- start_sfx 130 alias "flybywirereal_useranim_0_start" "44\weapons\Star Strike_1" group ANIMS // NEW
- end_sfx 131 alias "flybywirereal_useranim_0_end" "22 ANIM SOUNDS\servo_3" group ANIMS // NEW
-
- type "PLASMA_BOMB"
- name "PLASMA BOMB"
- objfile "effects\ia2\plasma9.ia2"
- scale 30
- group "weapon"
- hitpoints 500
- ;sfx "rocketlp" group bullets // NEW
- sfx 132 alias "plasma_bomb" "rocketlp" group bullets // NEW
- dynamics "weapon"
-
- type "BOUNCE"
- name "BOUNCE"
- objfile "aammo\ia2\bounceround.ia2"
- scale 8
- group "weapon"
- hitpoints 3500;500
- ;sfx "plasma1" group BULLETS
- ;sfx "22\explosions\Bounce_Fire_1" group bullets // NEW
- sfx 133 alias "bounce" "22\explosions\Bounce_Fire_1" group bullets // NEW
- dynamics "weapon"
-
- type "HUMAN_AA_MISSILE"
- objfile "aammo\ia2\maverick.ia2"
- scale 8
- group "weapon"
- hitpoints 25
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 134 alias "human_aa_missile" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 180
- range 128
-
- type "PRECISE_HUMAN_AA_MISSILE"
- objfile "aammo\ia2\maverick.ia2"
- scale 8
- group "weapon"
- hitpoints 25
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 135 alias "precise_human_aa_missile" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 180
- range 128
-
- type "HUMAN_MECH_MISSILE"
- objfile "aammo\ia2\maverick.ia2"
- scale 8
- group "weapon"
- hitpoints 200
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 136 alias "human_mech_missile" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 180
- range 128
-
- type "HUMAN_MECH_MISSILE_SECONDARY"
- objfile "aammo\ia2\maverick.ia2"
- scale 8
- group "weapon"
- hitpoints 25
- ;sfx "44\weapons\Star Strike_2" group bullets // NEW
- sfx 137 alias "human_mech_missile_secondary" "44\weapons\Star Strike_2" group bullets // NEW
- dynamics "weapon"
- speed 140
- range 128
-
- type "HUMAN_BOMB"
- name "IMPACT BOMB"
- objfile "effects\ia2\plasma9.ia2"
- scale 30
- ;objfile "aammo\ia2\maverick.ia2"
- ;scale 6
- group "weapon"
- hitpoints 500
- ;sfx "rocketlp" group bullets // NEW
- sfx 138 alias "human_bomb" "rocketlp" group bullets // NEW
- dynamics "weapon"
-
- type "PLASMA BOLT 4" ;"PLASMA BOLT 4","wc_plasma",AIMNOSSLE,TRUE, //33th MULTITRAILWEP
- objfile "effects\ia2\Plasma6.ia2"
- group "weapon"
- hitpoints 100
- ;sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- sfx 139 alias "plasma_bolt_4" "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- dynamics "weapon"
-
- type "SPARK1"
- sprite u=65 v=191 w=64 h=64
- objfile as "HUMAN_PLASMA_1"
- dynamics "weapon"
-
- type "BIG SHELL"
- name "SHELL"
- objfile "effects\ia2\plasma6.ia2"
- group "weapon"
- hitpoints 32
- drawtype self illuminating semi transparent
- ;sfx "22 earth weapons\22 tank_shell\earth_tank_shell" group BULLETS
- sfx 140 alias "big_shell" "22 earth weapons\22 tank_shell\earth_tank_shell" group BULLETS
- dynamics "weapon"
-
- type "SPARK2"
- objfile as "ALIEN_PLASMA_1"
- hitpoints 100
- dynamics "weapon"
-
- ;fire ball ship bigshell1 burst
- type "SPARK3"
- objfile as "ALIEN_PLASMA_1"
- hitpoints 200
- dynamics "weapon"
-
- ;blue ball
- type "SPARK4"
- objfile as "ALIEN_PLASMA_1"
- hitpoints 100
- dynamics "weapon"
-
- type "BATTLESHIP_SHELL"
- objfile "eammo\ia2\batshipshell.ia2"
- scale 5
- ; group "alien"
- ; subgroup "population"
- group "weapon"
- dynamics "alien"
- angular_thrust .003 .004 .004
- angular_damping 1 12 12
- bank_rate .1
- bank_limit .22
- linear_thrust 10 10 20
- linear_drag .8 .8 .98
- ;sfx "22 EARTH WEAPONS\22 Tank_Shell\Earth_Tank_Shell" group EXPLOSIONS
- ;sfx "22 WEAPONS SYSTEMS\22 Bounce Cannon Firing\Bounce Cannon Fire.2" group HUGE_STRUCTURES
- ;sfx "22 EARTH CRAFT\Fighter Engines\Fighter Engines.1" group ENGINES loop
- sfx 141 alias "battleship_shell" "22 EARTH CRAFT\Fighter Engines\Fighter Engines.1" group ENGINES loop
- ondestruction "newbangandremove"
- ; 22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
-
- type "BALLISTIC"
- name "BALLISTIC"
- objfile "eammo\ia2\batshipshell.ia2"
- scale 5
- hitpoints 100;32
- ;sfx "22 earth weapons\22 tank_shell\earth_tank_shell" group BULLETS
- sfx 142 alias "ballistic" "22 earth weapons\22 tank_shell\earth_tank_shell" group BULLETS
- dynamics "weapon"
- speed 375
- range 1250
- rate 200
-
- type "BALLISTIC_2"
- name "BALLISTIC_2"
- objfile "eammo\ia2\batshipshell.ia2"
- scale 5
- hitpoints 24;32
- sfx 142 alias "ballistic" "22 earth weapons\22 tank_shell\earth_tank_shell" group BULLETS
- dynamics "weapon"
- speed 300
- range 1250
- rate 200
-
- type "TERRY_PLASMA"
- name "TERAUMAN_PLASMA"
- objfile "effects\ia2\Plasma2.ia2"
- scale 8
- group "weapon"
- hitpoints 40
- sfx 110 alias "alien_plasma_2" "22\weapons\Forces_Plasma_1" group bullets // NEW
- dynamics "weapon"
- speed 450
- range 0 // 64
-
-
-
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
- //***************************************************************************
- comment
-
-
- //type "PLASMA BOLT 1"
- //name "HEAVY PLASMA"
- // objfile "effects\ia2\plasma5.ia2"
- // scale 8
- // group "weapon"
- // hitpoints 30
- // sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- // dynamics "weapon"
- //
- //type "TRACER SHOT 1"
- //name "LIGHT MISSILE"
- // objfile "effects\ia2\plasma7.ia2"
- // scale 7
- // group "weapon"
- // hitpoints 110
- // sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- // dynamics "weapon"
- //
- //
- //;type "GREEN LASER"
- //;name "TURBO LASER"
- //; objfile "effects\ia2\lasergreen.ia2"
- ; objfile lod 1 "effects\ia2\1\lasergreen.ia2"
- ; objfile lod 2 "effects\ia2\2\lasergreen.ia2"
- ; objfile lod 3 "effects\ia2\3\lasergreen.ia2"
- ; scale 1.2
- ; group "weapon"
- ; hitpoints 32
- ; sfx "22\Weapons\Forces_Laser_1" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "BLUE LASER"
- ;name "MEDIUM LASER"
- ; objfile "effects\ia2\laserblue.ia2"
- ; objfile lod 1 "effects\ia2\1\laserblue.ia2"
- ; objfile lod 2 "effects\ia2\2\laserblue.ia2"
- ; objfile lod 3 "effects\ia2\3\laserblue.ia2"
- ; group "weapon"
- ; hitpoints 16
- ; sfx "22\Weapons\Forces_Laser_15" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "RED LASER"
- ;name "HEAVY LASER"
- ; objfile "effects\ia2\laserred.ia2"
- ; objfile lod 1 "effects\ia2\1\laserred.ia2"
- ; objfile lod 2 "effects\ia2\2\laserred.ia2"
- ; objfile lod 3 "effects\ia2\3\laserred.ia2"
- ; group "weapon"
- ; hitpoints 24
- ; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "PURPLE LASER"
- ;name "LIGHT LASER"
- ; objfile "effects\ia2\laserpurple.ia2"
- ; objfile lod 1 "effects\ia2\1\laserpurple.ia2"
- ; objfile lod 2 "effects\ia2\2\laserpurple.ia2"
- ; objfile lod 3 "effects\ia2\3\laserpurple.ia2"
- ; group "weapon"
- ; hitpoints 12
- ;; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group BULLETS
- ; sfx "22\Weapons\Forces_Laser_4" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "PLASMA BOLT 2"
- ;name "HEAVY PLASMA"
- ; objfile "effects\ia2\plasma4.ia2"
- ; scale 8
- ; group "weapon"
- ; hitpoints 25
- ;; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group BULLETS
- ; sfx "22\Weapons\Forces_Laser_8.2" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "PLASMA BOLT 3"
- ;name "LIGHT PLASMA"
- ; beam u=147 v=211 w=26 h=26 size=24 color=255 255 255 ;alpha 250
- ;; sprite u=129 v=191 w=64 h=64
- ; texture "aeffects/smoke.tga"
- ; group "weapon"
- ; hitpoints 15
- ;; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group BULLETS
- ; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ; dynamics "weapon"
- ;; max vel 260
- ;; max vel 200
- ;; range 60
- ;; range 70
- ;; size 128
- ;; Fire Angle 8
- ;
- ;type "ENERGY 1"
- ;name "ENERGY WEAPON"
- ;; sprite u=0 v=191 w=64 h=64
- ; fuzzline w=32
- ; texture "laser\laser1.tga"transparent alpha
- ; group "weapon"
- ; hitpoints 150
- ;; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group BULLETS
- ; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ; dynamics "weapon"
- ;; max vel 135
- ;; range 170
- ;; size 96
- ;; Fire Angle 25
- ;
- ;type "ROCKET 1"
- ;name "LIGHT ROCKET"
- ; objfile "effects\ia2\plasma6.ia2"
- ; group "weapon"
- ; hitpoints 150
- ;; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group MISSILES
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "ROCKET 2"
- ;name "HEAVY ROCKET"
- ; objfile "effects\ia2\plasma6.ia2"
- ; group "weapon"
- ; hitpoints 500
- ;; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group MISSILES
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "GUIDED MISSILE"
- ;name "HEAVY MISSILE"
- ; objfile "effects\ia2\plasma6.ia2"
- ; group "weapon"
- ; hitpoints 120
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group MISSILES
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group bullets // NEW
- ; dynamics "weapon"
-
- ;type "GREEN ENERGY LASER"
- ;name "TURBO LASER"
- ; objfile "effects\ia2\lasergreen.ia2"
- ; objfile lod 1 "effects\ia2\1\lasergreen.ia2"
- ; objfile lod 2 "effects\ia2\2\lasergreen.ia2"
- ; objfile lod 3 "effects\ia2\3\lasergreen.ia2"
- ; scale 2
- ; group "weapon"
- ; hitpoints 30
- ; drawtype self illuminating semi transparent
- ;; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group BULLETS
- ; sfx "22 EARTH WEAPONS\22 Laser\earth_choice_laser.9" group bullets // NEW
- ; dynamics "weapon"
- ;
- ;type "PLASMA BOLT 4" ;"PLASMA BOLT 4","wc_plasma",AIMNOSSLE,TRUE, //33th MULTITRAILWEP
- ;name "LIGHT PLASMA"
- ; objfile as "ALIEN_PLASMA_1"
- ;; "AAmmo\ia2\Plasma3.ia2"
- ;; sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
- ;; texture "aeffects\smoke.tga" transparent alpha
- ;; group "weapon"
- ; hitpoints 100
- ;; sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ; sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group bullets // NEW
- ; dynamics "weapon"
- ;
-
- ;
- ;type "DESIGNATOR"
- ;name "DESIGNATOR"
- ; objfile as "ALIEN_PLASMA_1"
- ;; sprite u=65 v=191 w=64 h=64
- ;; texture "aeffects/smoke.tga" transparent alpha
- ;; group "weapon"
- ; hitpoints 0
- ; sfx "rocketlp" group BULLETS loop
- ; dynamics "weapon"
- ;
- ;type "SATLASER"
- ; objfile "effects\ia2\plasma6.ia2"
- ; group "weapon"
- ; hitpoints 8000
- ; drawtype self illuminating semi transparent
- ; sfx "satlaser" group BULLETS
- ; dynamics "weapon"
- ;
- ;type "SATLASER2"
- ; objfile "effects\ia2\plasma6.ia2"
- ; group "weapon"
- ; hitpoints 8000
- ; drawtype self illuminating semi transparent
- ; dynamics "weapon"
- ;
- ;
- ;type "FOAM"
- ;name "FOAM GUN"
- ; objfile as "ALIEN_PLASMA_1"
- ;; sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
- ;; texture "aeffects/smoke.tga" transparent alpha
- ;; group "weapon"
- ; hitpoints 0
- ; sfx "foam" group BULLETS
- ; dynamics "weapon"
- ;
- ;type "ENERGY 2"
- ;name "ENERGY WEAPON"
- ;; sprite u=0 v=191 w=64 h=64
- ;; fuzzline w=32
- ;; texture "laser\laser5.tga" transparent alpha
- ; objfile as "ALIEN_PLASMA_1"
- ;; group "weapon"
- ; hitpoints 50
- ; sfx "22 EARTH WEAPONS\22 Plasma\earth_plasma.2" group BULLETS
- ; dynamics "weapon"
- ;
-
- type "ALIEN_MULTITRAIL"
- objfile "aammo\ia2\flybywire.ia2"
- ; objfile "effects\ia2\plasma5.ia2"
- scale 8
- group "weapon"
- hitpoints 500 ;30
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\earth_missle" group MISSILES
- ;sfx "22\weapons\Multi_Trail" group bullets // NEW
- sfx 143 alias "alien_multirail" "22\weapons\Multi_Trail" group bullets // NEW
- dynamics "weapon"
-
-
- type "EXPLOSIVE"
- objfile "aammo\ia2\explosiveround.ia2"
- scale 8
- group "weapon"
- hitpoints 30
- ; sfx "22 EARTH WEAPONS\22 Earth_Missile\Earth_Missle" group BULLETS ;THIS SFX IS POO
- ;sfx "22\explosions\Explosive_Round_Fire_1" group bullets // NEW
- sfx 144 alias "explosive" "22\explosions\Explosive_Round_Fire_1" group bullets // NEW
- dynamics "weapon"
-
- ;type "MINE"
- ; objfile "aammo\ia2\aimine.ia2"
- ; objfile lod 1 "aammo\ia2\1\aimine.ia2"
- ; objfile lod 2 "aammo\ia2\2\aimine.ia2"
- ; objfile lod 3 "aammo\ia2\3\aimine.ia2"
- ; scale 8
- ; group "weapon"
- ; hitpoints 30
- ;; sfx "plasma1" group EXPOSIONS
- ; sfx "plasma1" group bullets // NEW
- ; dynamics "weapon"
-
-
- ;type "DEATHBLOSSOM"
- ; objfile "aammo\ia2\deathblossom.ia2"
- ; scale 8
- ; group "weapon"
- ; hitpoints 30
- ;; sfx "plasma1" group BULLETS
- ;; sfx "22 New Weapons\death_blossom_9" group BULLETS
- ; sfx "22\weapons\death_blossom_2" group bullets // NEW
- ; dynamics "weapon"
-
-
- endcomment
-
-
- ;===============================================================
- ;Initialy just a small pod that falls to the ground and then grows,
- ; note we will have a prob if this expands on any thing but flat land
- type "HUMAN_AUTOPULSE"
- objfile "eammo\ia2\autopulseshell.ia2"
- scale 5
- group "human"
- subgroup "human land"
- dynamics "gun"
- angular_thrust .07 .07 .07
- angular_drag .4 .4 .4
-
-
- ;Actual gun
- type "HUMAN_AUTOPULSE2"
- //type "AUTOPULSE3"
- objfile "eammo\ia2\autopulsegun.ia2"
- objfile lod 1 "eammo\ia2\1\autopulsegun.ia2"
- objfile lod 2 "eammo\ia2\2\autopulsegun.ia2"
- objfile lod 3 "eammo\ia2\3\autopulsegun.ia2"
- scale 5
- ;group "weapon"
- group "human"
- subgroup "human land"
- hitpoints 15
- // useranim 0 "anim\AutoPulseGunOpen.M01" 60
- // fireanimate primary 0 "anim\AutoPulseGunRGunFire.M01" 7
- // fireanimate primary 1 "anim\AutoPulseGunLGunFire.M01" 7
- // fireprep primary "anim\AutoPulseGunOpen.M01" 60
- useranim 0 "anim\AutoPGunGunsOut.M01" 60
- fireanimate primary 0 "anim\AutoPGunRightGunFire.M01" 7
- fireanimate primary 1 "anim\AutoPGunLeftGunFire.M01" 7
- fireprep primary "anim\AutoPGunGunsOut.M01" 60
- dynamics "gun"
-
- angular_thrust .07 .07 .07
- angular_drag .4 .4 .4
- pitchob "Magazine" range -.1 .5
- yawob "GunPivot"
-
-
-
-
- ;============================================================================================================
-
- type "ALIEN_RAPID_1"
- name "ALIEN_RAPID_1"
- ; sprite u=64 v=0 w=31 h=31 size=48 color= 230 230 230 ; Pink !
- sprite u=0 v=64 w=31 h=31 size=48 color= 230 230 230 ;Green
- texture "aeffects\effects5.tga"
-
- group "weapon"
- hitpoints 30;200
- sfx 100 alias "terauman_laser_beam_1" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 20//50
-
- type "ALIEN_MISSILE_X1"
- name "ALIEN_MISSILE_X1"
- ; sprite u=96 v=0 w=31 h=31 size=80 color= 230 230 230
- sprite u=64 v=64 w=31 h=31 size=48 color= 230 230 230 ;Purple
- texture "aeffects\effects5.tga"
-
- dynamics "weapon"
- group "weapon"
- hitpoints 150;200 ;50
- sfx 100 alias "terauman_laser_beam_1" "22\Weapons\Forces_Laser_1" group bullets // NEW
- dynamics "weapon"
- speed 750
- range 20 //50
- rate 20
-
-
- ;============================================================================================================
-